1. Dark Pendulum Magician Girl
[Monster/Pendulum/6/DARK/Spellcaster/2000/1700]
Pendulum Scale = 6/6
Pendulum Effect
If you have a "Magician" card in your other Pendulum Zone, this card's Pendulum Scale becomes 1.
Monster Effect
This card gains 300 ATK every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
2. Dark Pendulum Magician
[Monster/Pendulum/7/DARK/Spellcaster/2500/2100]
Pendulum Scale = 7/7
Pendulum Effect
● If you have a "Magician" card in your other Pendulum Zone, this card's Pendulum Scale becomes 8.
● Increase ATK and DEF of all Spellcaster-Type monsters by 300.
Monster Descriptions
The ultimate wizard in terms of attack and defense.
3. Blue-Eyes Pendulum White Dragon
[Monster/Pendulum/8/LIGHT/Dragon/3000/2500]
Pendulum Scale = 8/8
Pendulum Effect
Once per turn: You can add 1 Dragon-Type monster from your Deck to your hand.
Monster Descriptions
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
4. Voodoo Sorceress
[Monster/Tuner/3/DARK/Spellcaster/1100/800]
When this card is Normal Summoned, you can select 1 Level 4 or lower Spellcaster-Type monster in your Graveyard, and Special Summon it in face-up Attack Position. That monster's effect(s) is negated.
5. Maia, Sorceress of Illusions
[Monster/Xyz/4/DARK/Spellcaster/2200/1900]
2 Level 4 Spellcaster-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Apprentice of Magic Tokens" (Spellcaster-Typs/DARK/Level 2/ATK 1000/DEF 1000). If a face-up Spellcaster-Type monster would be destroyed, you can tribute 1 "Apprentice Magic Token" instead. During the End Phase, if this effect was used this turn; Draw 1 card.
6. Apprentice Magic Token
[Monster/Token/2/DARK/Spellcaster/1000/1000]
Summoned by the effect of "Maia, Sorceress of Illusions".
7. White Warlock of Prophecy
[Monster/Synchro/7/DARK/Spellcaster/2400/1900]
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned: Add 1 card from your Deck to your hand. Once per turn: You can activate one of these effects.
● Discard 1 Spell Card; destroy 1 card on the field.
● Discard 1 Trap Card; banish 1 card on the field.
8. Malefic Shooting Quasar Dragon
[Monster/Effect/12/DARK/Dragon/4000/4000]
Cannot be Special Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Shooting Quasar Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monsters on the field. Face-up Field Spell Cards cannot be destroyed by card effects. Once per turn, when a card or effect is activated. You can negate the activation and destroy it. Other monsters you control cannot declare an attack. If there is no face-up Field Spell card on the field. destroy this card.