1. Grand Chasers - Arme the Battle Mage
[Monster/Xyz/4/DARK/Spellcaster/2500/2100]
2 Level 4 monsters
During your Main Phase 1: you can detach 1 Xyz Material from this card; draw 1 card and reveal it. If the revealed card is a Spell, inflict 800 damage to your opponent. This card cannot declares an attack during the turn this effect is activated.You can only control 1 face-up "Grand Chasers - Arme the Battle Mage".
2. Grand Chasers - Rin's Chaotic Overlay
[Spell/Quickplay]
Target 1 face-up "Grand Chasers" Xyz monster you control; Special Summon from your Extra Deck, 1 Xyz monster whose Rank is less than or equal to the target's Rank plus the number of your banished Spell Cards, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
3. Grand Chasers - Lire's Special Shot
[Spell/Quickplay]
Destroy 1 Spell/Trap card on the field. You can only use the effect of "Grand Chasers - Lire's Special Shot" once per turn. If this card is banished; destroy 1 Spell/Trap card on the field.
4. Grand Chasers - Ryan the Viken
[Monster/Effect/4/EARTH/Beast-Warrior/900/600]
You can Special Summon this card from your Graveyard by discarding 1 Spell Card from your hand. You can only use the effect of "Grand Chasers - Ryan the Viken" once per turn.
5. Grand Chasers - Ley the Summoner
[Monster/Effect/4/DARK/Fiend/0/0]
You can Special Summon 1 "Grand Chasers" Monster from your Graveyard in face-up Defense Position. That monster cannot be used as Synchro or Xyz Material this turn. You can only use the effect of "Grand Chasers - Ley the Summoner" oncer per turn. You can only control 1 face-up "Grand Chasers - Ley the Summoner".
6. Grand Chasers - Lime the Saint
[Monster/Xyz/4/LIGHT/Warrior/300/400]
2 Level 4 monsters
When this card is Special Summoned, you can add 1 "Grand Chasers" Spell Card from your Deck or Graveyard to your hand. Once per turn, you can detach 1 Xyz material from this card to target 1 of your Banished Spell Card; add that target to your hand. You can ony control 1 face-up "Grand Chasers - Lime the Saint".
7. Grand Chasers - Asin the Disciple
[Monster/Effect/1/WATER/Warrior/100/300]
When this card is Normal Summoned, you can shuffle this card to your Deck, then Special Summon 1 Level 4 "Grand Chasers" monster from your Deck. You can banish this card from your Graveyard to target 1 monster in your Graveyard except "Grand Chasers - Asin the Disciple"; shuffle that target to the Deck.
8. Grand Chasers - Jin the Shura
[Monster/Effect/1/FIRE/Warrior/300/100]
When this card is added from your Deck to your hand by the effect of a Spell, Trap or Monster Card, you can Special Summon this card. Once per turn: you can target 1 Level 4 "Grand Chasers" monster in your Graveyard; destroy this card, then Special Summon that target. You can only control 1 face-up "Grand Chasers - Jin the Shura".
9. Grand Chasers - Dio's Twilight Synchro
[Spell/Quickplay]
Target 1 face-up "Grand Chasers" Synchro Monster you control; Special Summon 1 Synchro Monster from your Extra Deck whose Level is less than or equal to the target Level plus the number of your banished Spell Cards, then banish that target. (This Special Summon is treated as an Synchro Summon.)
10. Grand Chasers - Sieghart the Duelist
[Monster/Synchro/5/DARK/Warrior/0/2000]
1 "Grand Chasers" Tuner + 1 or more non-Tuner monster
This card cannot be destroyed by battle. Once per turn, during either player's turn: you can reveal top 5 cards of your Deck. Shuffle them back in, and this card gains 700 ATK for each Spell Cards revealed until the End Phase. You can only control 1 face-up "Grand Chasers - Sieghart the Duelist".
11. Grand Chasers - Amy the Starlet
[Monster/Effect/4/LIGHT/Spellcaster/300/400]
You can discard this card from your hand to target up to 5 of your banished Spell Cards; shuffle that target to your Deck. You can banish this card from your Graveyard to target 1 of your banished Spell Card; add that target to your hand. You can only use the effect of "Grand Chasers - Amy the Starlet" once per turn.
12. Grand Chasers - Lass the Assassin
[Monster/Effect/4/DARK/Warrior/500/700]
You can banish 1 Spell Card from your Graveyard to Special Summon this card (from your hand). Once per turn, you can discard 1 Spell Card to target 1 monster your opponent controls; destroy that target. You can only control 1 face-up "Grand Chaser - Lass the Assassin".
13. Grand Chasers - Mari the Geas
[Monster/Synchro/5/WATER/Spellcaster/300/400]
1 "Grand Chasers" Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned, you can add 1 "Grand Chasers" Spell Card from your Deck or Graveyard to your hand. Once per turn, you can discard 1 card to target 1 of your banished Spell Card; add that target to your hand. You can only control 1 face-up "Grand Chasers - Mari the Geas".
14. Grand Chasers - Zero the Advancer
[Monster/Synchro/9/WIND/Warrior/2500/2000]
1 "Grand Chasers" Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK and DEF for each your banished Spell Cards. Once per turn, during either player's turn: while this card is face-up on the field, you can return 2 of your banished cards to your Graveyard to negate the activation of a card and destroy it. You can only control 1 face-up "Grand Chasers - Zero the Advancer".
15. Grand Chasers - Ronan the Spell Knight
[Monster/Effect/4/LIGHT/Warrior/1000/1000]
You can Banish 1 Spell Card from your Graveyard to Special Summon this card (from your hand). Once per turn, you can Banish 1 Spell Card from your Graveyard to add 1 "Grand Chasers" Monster from your Deck to your hand. You can only control 1 face-up "Grand Chasers - Ronan the Spell Knight".
16. Grand Chasers - Rufus the Arbiter
[Monster/Xyz/4/DARK/Fiend/0/0]
2 Level 4 "Grand Chasers" monsters
This card cannot be targeted by opponent's card effects or as attack target while you control another "Grand Chasers" monster. Once per turn, you can detach 1 Xyz Material from this card to send 1 Spell Card from your Deck to the Graveyard; banish 1 Spell Card from your Deck, then draw 1 card. You can only control 1 face-up "Grand Chasers - Rufus the Arbiter".
17. Grand Chasers - Savior's Call
[Spell/Normal]
Add 1 "Grand Chasers" monster from your Deck to your hand, then send 1 "Grand Chasers" monster from your Deck to the Graveyard. You can only use the effect of "Grand Chasers - Savior's Call" once per Duel.
18. Grand Chasers United
[Spell/Continuous]
Place 1 Spell Counter on this card each time Spell Card is banished. All "Grand Chasers" monsters you control gains 100 ATK and DEF for each Spell Counter placed on this card. The activation and effects of "Grand Chasers" monsters you control cannot be negated. If this card would be destroyed by card effects, remove all Spell Counter from this card instead. You can only control 1 face-up "Grand Chasers United".
19. Grand Chasers - New Hope
[Spell/Quickplay]
Send 1 Spell Card from your Deck to the Graveyard; Increase your Life Points by 1000 points.
20. Grand Chasers Captain, Edel Frost
[Monster/Xyz/4/WATER/Warrior/800/800]
2 Level 4 "Grand Chasers" monsters
Face-up "Grand Chasers" monsters you control gains 200 ATK and DEF for each your banished Spell Cards. This card gains 300 ATK for each Xyz Material that attached to a monster on the field. If you would activate an effect by detaching Xyz Materials, you can detach 1 Xyz Material from this card instead. You can only control 1 face-up "Grand Chasers Captain, Edel Frost".
21. Grand Chasers - Grand Night Field
[Spell/Field]
You must have this many Spell Cards in your Banished Zone to activate and resolve this card effects: ●2+: Face-up "Grand Chasers" monsters you control gains 500 ATK and DEF. ●4+: Once per turn, you can add 1 "Grand Chasers" monster from your Graveyard to your hand. ●6+: Once per turn, during your Main Phase: draw 1 card. ●8+: Face-up "Grand Chasers" monster you control cannot be destroyed by card effects.
22. Grand Chasers - Veigas the Magi
[Monster/Pendulum/4/DARK/Spellcaster/100/100]
Pendulum Scale L/R = 1/5
Pendulum Effect
During the End Phase of the turn this card is activated: You can add 1 "Grand Chasers" Spell Card from your Graveyard or Banished Zone to your hand.
Monster Effect
When this card is Pendulum Summoned: Banish 1 Spell/Trap Card on the field. When this card battles an opponent's monster: You can target the monster this card is battling; banish both the opponent's monster and this card. You can only control 1 face-up "Grand Chasers - Veigas the Magi".
23. Grand Chasers - Gwen the Rider
[Monster/Pendulum/4/WATER/Warrior/700/200]
Pendulum Scale L/R = 1/5
Pendulum Effect
Once per turn: You can banish 1 "Grand Chasers" Spell Card from your Graveyard to target 1 "Grand Chasers" monster in your Graveyard or Banished Zone; add that target to your hand.
Monster Effect
When this card is Pendulum Summoned: Destroy 1 monster on the field. Once per turn: You can banish 1 Spell Card from your Graveyard to take control 1 monster your opponent controls, and it destroyed during the End Phase. You can only control 1 face-up "Grand Chasers - Gwen the Rider".
24. The Last Grand Chasers - Uno
[Monster/Effect/7/DARK/Warrior/0/0]
This card cannot be Normal Summoned or Set. During your Main Phase, if you control no monsters, you can Special Summon this card from your hand or Graveyard by banishing 2 Spell Card from your Graveyard. This card cannot attack your opponent directly. If this card battles a monster, return 2 of your banished cards to your Graveyard, if you do, until the end of the turn, negate the effects of that monster, also this card gains ATK equal to the ATK of that monster. If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. You can only control 1 face-up "The Last Grand Chasers - Uno"